I have been composing soundtracks since 2015, inspired by Dark Souls
music and aesthetic.
Although I have never studied music specifically, I have managed to learn
on my own and I have achieved very satisfying results in the recent years.
It's important to mention that not all the music is similar to Dark Souls games, as I have also
tried different styles and topics.
As seen before, the Soul Belfry is a peaceful and quite place, which tries to evoque a nostalgic feeling of home and security. The player could expend hours wandering around this place, looking for a rest moment before diving into a new mission.
This song was inspired by Elden Ring's boss Regal Ancestor Spirit when it was first shown in the 2021 Gameplay Reveal Trailer at the Summer Game Fest. I fell in love with its design and I felt inspired enough to imagine how its soundtrack would sound. Although the song in the final game is completely different from my own version, I still love the mood and feeling I gave to this track.
This song is meant to sound during the fight against Arsha, the Death Queen. She is a giant
skeleton serpent, with breathes purple fire and navigate the dunes.
This theme is divided in four parts: one intro cinematic section, the first phase,
a transition section, and the second phase (where her power is completely released).
This is a brief environmental track which sounds in the Cathedral, a giant gothic and white building that exists among the clouds.
This track sounds during the fight against the Drowned God, a deity once condemned to die and resurrect endlessly in the waters of the White Sea (this concept connects with the Soul Belfry). This song is tragic and dramatic because of the cursed destiny of the God.
This song represents the peaceful and dark ambient of the main menu in Chess: Holy War.
This song represents the calm but tense ambient of the game in Chess: Holy War.
Imagining a game for an university project, I came across the concept of a "racing game with toy horses and building blocks", so I tried to mirror this concept in the music. This theme is meant to sound in the main menu of the game.
This song sounds during the race, in a track that passes through a town made of building blocks, full of life and bright colors.
This song sounds during the final race, which takes place among the walls of a chess-themed castle. This theme is epic and intense, to enphasize the climax of this last race. There is a video showing the track combined with the music in the "Videos" section of my portfolio.
In university I also came across a game (an endless runner) with futuristic aesthetic and I had to adapt my music style to that topic. This theme and the following one are purely made with that "fresh and technological" feeling that the game required.
This song evokes the same feeling as the previous one, plus an addition of "speed and urgency", as this was the song that sounded during the level (and the game was a endless runner).
This song is partially used in the video for The Friends We Have, which can be seen in the "Videos" section of my portfolio.
This song is used in the video for The Last Philosopher, which can be seen in the "Videos" section of my portfolio.
This song is a small sneak peak for Hau. This song sounds during the first boss of the game, which is a scarecrow (that's why there are crows singing in the song).